Heavy Strike gone wrong

And now here we are for another #devlogweekend!


For this devlog, we would like to share some challenges that we faced and fixed this week.


This one we caught on camera involved one of Hira's moves - the "Heavy Strike"!


Yikes! Those rocks weren't supposed to fly towards Hira! Let's see what we can do to fix it...


Okay, now let's put that quick fix to the test.


Phew! We only wish every bug was this easy to solve!




Also, since it's the Lunar New Year, here's a little bonus.


#metroidvania #FallenTearGame #2Dart #MadeWithUnity


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