Patch Update 1.0.2!
Hey wanderers!
We've received a bunch of feedback and bug reports since release, leading up to our latest 1.0.1 patch! We want you to know that the team is taking notes of both all the positive and negative feedback!
Above everything else, we truly appreciate everyone who has taken the time to share their thoughts and experiences with the game! As such, we'd want to keep improving the game and have and make sure more players can enjoy the world we've created!
Here are the Patch Notes for 1.0.2:
New Gameplay Features: Teleport Root Item
We have added an item called Teleport Rune where this would assist players whenever they are trapped in an area to avoid backtracking too much.
The Teleport Root is an item that will give Hira the ability to teleport from anywhere in Raoah without the need of Hedwynn's Root shrines.
Simply, navigate to the Map from the Main Menu or by pressing the Quick Access Map ingame then select and hold the icon of a previously visited Hedwynn's Root shrine to teleport.
New Gameplay Features: Map Indicators for Early Quests Progression Guidance
For certain quests at the early stages of the game, we added guide points on the map on where to go whenever you interact with NPCs at the early stages of the game that is related to game progressions!
As such, this new feature will be further improved in the future (possibly a week after!) in order to fully guide players on our early game progression, making sure that the players will have directions, ready for traversal to mid-late game stages!
New Gameplay Features: Map Indicators for Rare Hunt Locations:
We have received reports that it's a tad bit hard for players to search for certain bosses whenever their rare hunt contracts are bought.
We added a feature where when players buys rare hunt contracts, the boss locations are now shown on the map!
User Interface and Hira Gameplay Updates and Fixes
Updated the Map Pin capacity. Players now start with 40 Map Pins upon recruiting their first Rin, and each Rin that joins Hira’s party increases the limit by 15, for a maximum total of 100 Map Pins.
Improved Enid's Fated Bond Skill where her puppet's duration is extended
Fixed an issue with input controls in the Hira Menu where some tabs were skipped instead of moving consistently one by one.
Fixed an issue where Hira's Final Combo Mastery could not destroy breakable walls from the opposite side.
Fixed an issue where rapidly using Hira's Final Combo did not consistently damage enemies
Fixed an issue where the Overgrowth Ascension Skill could not destroy breakable walls
Fixed an issue where Spear Warp interactions could cause Hira to clip into certain walls, primarily in Nargun's Cradle
Fixed an issue where the VFX from Hira's Meteor Strike could become stuck on a specific animation frame
Fixed an issue where fated bonds skill doesn't refresh upon respawning
Gameplay and Events Fixes and Updates:
Improved the Train Stations in Nargun's Castle, Purist Isle, and Bislow: Earth Kingdom. These stations can no longer be interacted with and their destination selections will not appear until the connected Train Station area has been unlocked
Fixed an issue in Cinderbrush where Gamba's ending cutscene would not trigger properly if the player exited the game after the Gamba fight
Fixed an issue in Whirlpool where dying to certain spikes while inside water streams could cause Hira to become bugged and unable to properly interact with the game world
Fixed an issue in Purist Isle where the acquired Light Statue item did not work properly with the Last Light Puzzle.
Fixed an issue in Purist Isle where players could drop down through the stairs area where dropping should not be possible
Fixed an issue in Purist Isle, specifically during the Giant Statue Puzzle, where Hira could become clipped or trapped inside the statue's fingers
Fixed an issue in Mountain's Peak where the HUD could suddenly disappear after the Gemhoof boss fight
Fixed an issue in Grand Canyon where Durin's Encounter could reset even after all Rins had joined Hira as companions
Fixed an issue in Castle where Runa's Endgame Dialogue doesn't proceed properly if Runa's Affinity is at level 4
Fixed an issue in Castle where Runa's Dialogue seems cut off (Basically there should be a cutscene for this)
Fixed an issue where when you already unlocked Durin in Grand Canyon, you are able to get an extra Fated Point whenever you reload the area
Fixed an issue in Golem Ruins where after the area lights up upon solving a dark area puzzle, altapi's light still triggers making the area has overexposed lightings
Fixed an issue with the Wind Imbuement on Ascension Skills where it doesn't work properly as intended
Enemies Fixes and Updates:
Improved the amount of Korr Shards dropped by the enemies in late-game areas
Fixed an issue in the IOAI Tribe Arena boss fight where Gun'na um Cutsa could spin indefinitely, requiring the fight to be restarted
Fixed an issue in Ivory Stone Tree where some Fanged Beasts could despawn when the player moved a certain distance away
Fixed an issue during the Eldric boss fight where the boss camera was not properly centered
Fixed an issue with Gerald where players are unable to continue whenever the game suddenly exits or needs to be closed after defeating defeating the boss
Fixed an issue with Zephish where it does not spawn properly in Paupao Falls
Fixed an issue with Crimson Lion boss fight where one of its skills could cause the boss to move out of bounds, preventing the fight from continuing
Fixed an issue during the Crimson Lion boss fight where stunning it with Efimer's Fated Bond Skill could cause the enemy sprite's rotation to become bugged
Fixed an issue during the Shroomlord boss fight where it could still take damage from Fated Bond skills during its transition phase
Fixed an issue with the ???? encounter where it could fail to trigger properly if it was first encountered in Zapana: The Wind Kingdom
Fixed an issue with Nocthorr Soldiers where they can leave its platform areas and fall
Fixed an issue with Morvigos where it can spawn frozen mid air after the boss figh
Fixed an issue with Golgard where its Endure could be reset by Pwyll's Fated Rush and Bond Attack
Fixed an issue with Deepthurchin where its Endure bar could repeatedly reset while stunned
If you have more feedback suggestions, please keep them coming!
You can contact us through our Discord community or email us

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